There can be up days and down days, some with a ton of progress and some with very little tangible to show, but the mind has completely disappeared into the work. I feel like I've entered the same frame of mind I was in when I was finishing my thesis. Ah shoot, sorry for being silent the last few weeks.You can make a big looping rampy tunnel from elevation 40 to elevation -20 and the new system can fill it with tracks in two clicks (or slightly more keypresses!) if you have the materials around. Seems to be working okay so far! There's some trickiness since the paths shouldn't for instance span a chasm and loop back down under themselves on a ramp (since that would invalidate the ramp) - I caught some of it and it works okay, but I'm sure there's some weird edge cases etc. If you like it, click, if you don't like it, move to a closer point until it picks the right path and finish up your design piecemeal. The placement of constructed track ramps was still acting weird, so yesterday I finally did what I should have done all along, for both carved and constructed tracks - click point one, hover over point two (on any z-level) and the game displays a track path for you. Here's a report to start October and the Future of the Fortress reply.How about these real-world fish by Neoriceisgood? Neoriceisgood also did many other critters. Can you identify Carolyn's underground DF critters? Here's a closer look at the current UI, showing the new button positions, the hotkeys for building a still, the nice expanding nature of the building placement UI, and a 150% zoomed play area.īuilding -> Workshops -> Farming -> Stillīuilding placement (showing the UI for the new system I mentioned last month)Īnd here are Jacob's windmills! Jacob also did waterwheels, screwpumps, and many other buildings.Ĭarolyn recently expanded the dwarven hair image catalog by two times, added bones, made all the unit status bubbles, and more. I might have also mentioned at some point that mouse wheel zooming was out, but now it's back, using ctrl+mouse wheel or the brackets or two buttons near the minimap.Īnd a lot of bugs were created and destroyed of course, as is the natural order of things. bin storage jobs no longer stop other jobs from using the bin and they don't try to haul items to bins that aren't in the right stockpile. rearranged the buttons on the main screen. multiple leather items tanned based on skin size. jeweler jobs are no longer weird - there are generic jobs and you can specify materials in the details. site finder can now search for sand and specific metals. fixed some bits where tiles tore through the interface. sieges and goblin thong rot has stabilized. got music and ambiences to stream off the disk (the amount of audio has grown so amazing that it was taking up more than a gig in memory ha ha, now it's much smaller). mouse wheel now works on all scroll bars. a special alert pops up for the most important messages to make them harder to miss, including a new "no food" warning. all the audio is in, including a new 7(!) minute title track. all of the art except a few buildings and seven creatures are in, so much good stuff. Lemme go refresh my memory as to what has occurred this month. Yeesh, well I guess the late log's less of a surprise this time since I mentioned the new state of mind last month.We also have a report to take us into the last sixth of 2022 and the Future of the Fortress reply. Feel free to wishlist and follow the game over on Steam if you'd like a reminder send to your inbox when the game is launched. Here's a forum thread with the official announcement trailer and roadmap. Should be fun! Once Classic is up and running we should have simultaneous releases from that point onward. Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, The Dwarf Fortress Steam/itch release date is December 6th, this year! We'll also try to get Classic up here as soon as we can - with a good November I should be able to finish it as well, but I have to get Steam Workshop sorted and I've never tried anything like it before.
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